A Guide to Tempest
By Razor fall
Tempest is a hull-down tank that relies heavily on good positioning, game sense, and a solid understanding of the tank and its ability (Recall)
Brief Overview: This guide will explain Tempest's strengths and weaknesses, how to position it, how its ability works, and provide a comprehensive battle guide.
As a Tempest player, your job isn't to be a front-line assault tank; it's to draw enemies away from supporting the main assault line (where most of the enemy tanks are going), then recall out before they can hit you back.
By the time enemies get to the position you were in, you're already gone, and that's one or two enemies drawn to a position where they can't support their team.
Know your tank: To start with, you have to understand Tempest's strengths and weaknesses...
Strengths:
- Tempest has very powerful turret armour.
- It has good top speed and manoeuvrability.
- It has a five-shell auto loader, allowing for large amounts of damage in a short amount of time.
Weaknesses:
- Tempest has very large critical spots at the front (tracks) and rear (engine and gun).
- It has small weak spots on the turret.
- Its long reload time leaves it vulnerable to flanking or enemy pressure whilst reloading.
With these in mind, how can you use this tank effectively?
Armour:
To start with, in armour view, it is clear that, among all the tanks' weak spots, the turret is not one of them.

This means the tank's optimal positioning is hull-down, which means keeping your hull behind cover and peeking at the enemy by exposing only the turret.
Positioning: Unlike other hull-down tanks, like Tricera and Rook, Tempest has comparatively large weak spots on the turret's rear side and cheeks.
This means that instead of positioning aggressively, you will need to be in mid-range positions to make it as hard as possible for the enemy to hit those weak spots.
Ability | RECALL: Tempest's ability is the butter to its bread.
At the start of the game, your recall position will be set to your team's base.
You can then place another recall point elsewhere. Remaining in that newly placed recall point will teleport you back to the original point at the base.
Upon recalling, the oldest recall point (At your team's base) will be expended/removed, and the new recall point will be the one you placed yourself; rinse and repeat.
So, now we know the tank's strengths and weaknesses, how to position it, and how its ability works, how do we pull all those ingredients together to make a headache sandwich for the enemy?
Battle Guide:
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Use your speed to your advantage! Tail your light tanks; give them time to scout the map and find the enemy's main assault line.
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Once the assault line has been found, you can get to work! Keep your distance from the enemy as you move to a flanking or broadside (side-on) position. Keeping distance and moving through areas of heavy cover will ensure you avoid being spotted early by any tank destroyers, like Ark or Arbalist.
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Find a position that plays to your superior turret armour and gives you clear shots against enemy heavies or poorly positioned mediums and lights.
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Place a recall point in an easy-access place. Somewhere behind cover is best, since you cannot move very much while recalling.
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Peak and focus on the critical weak spots of the enemies (usually highlighted in blue). Damage over time from setting fires, bonus damage from critical points, or tracking enemies will make your team's job much easier when pushing the main assault line.
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Get spotted? That's okay! If any enemy tanks split off from the main assault line, you recall to safety. This is the optimal outcome, because it means enemy tanks have been drawn away from the main assault line, and aren't harassing your team.
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Rinse and Repeat. Give the enemy the run-around, and punish them for poor positioning and over-committing!
In Summary: Now you should have a deeper understanding of Tempest as a tank! It is not an easy machine to understand or play, but I hope this guide has made it more digestible!
Now get out there, and show 'em what you've got!
