2024-09-25 2026-05-04 playtest
Patch Notes — September 25, 2024
By wacko
General
Squads
- You can now create squads of up to 8 players for full premades in matchmaking
- Fixed an issue with squads that could lead to crashes on joining one
Armor
Tanks now have intermediate penetration zones
- This will appear as yellow in the armor visualizer
- Yellow areas have a 50% chance of penetration when shot
- Green areas remain always penetrable
- Red areas remain always impenetrable
- Yellow areas appear when your pen value is less than but within 10% of the effective thickness of that plate
- These are intended to allow high-armor tanks (like the Sonar) to more often rely on their armor, while not becoming overly oppressive
Shells
- High Explosive shell penetration increased to 50 from 40
Misc
- Fixed an issue with camera zoom under legacy settings where it would return to max zoom when scrolling out of sniper mode (thanks to @PM for the report)
- Fixed an issue where the Ping Wheel would stick open (disabled for now until we revisit it)
- Changed the sound effects for UI interactions (thanks to @AzureAkua and others for calling that out)
- Fixed a bug where it would sometimes take a long time to start accelerating again after reversing while turning
Maps
- Note: These changes are generally aimed towards providing more cover and enabling players to push up against and siege sniping locations
Ravine Map
- Added more hardcover elements to the desert area
- Closed off sniping angles from the corner desert sniping locations looking into the desert itself. It should now be easier to siege sniping locations from the desert.
- Shaved down the cover for the western upper path area near the central entry
Fields Map
- Closed off the bush sniping positions from the midpoint of the large ridge so they no longer look out over or interact with the field
- Added rock cover outside the field entrances to the tunnels that connect to the brawl corridor
Vehicles
Siege Tank
- The Siege Shot ability now also knocks out enemy tracks
Valkyr - Medic Tank
- Lowered the heal coefficient to 250% of base damage from 300%
- Increased reload time to 6s from 5s
Wall Tank
- Wall tank has a new model
- Fixed an issue that caused the wall tank to not be spotted appropriately in some cases
- Wall ability now has a visual timer for its phase-in when first placed
Sonar Tank
- Fixed an unintentional armor weakspot behind the barrel on the gun mantlet
Stealth Tank
- Now has a more detailed model and ability effects
