2025-12-05 2026-05-04 playtest
Patch Notes — December 5, 2025
By wacko
General
Ranked
- Ranked play has been added
- There are two separate ranked queues, each with its own leaderboard: Solo/Duo and Teams
- The Ranked Solo/Duo queue is for single players and squads of two players
- The Ranked Teams queue is for full premade squads of 8
- For this playtest, we will only be opening the Solo/Duo queue. Stay tuned for future playtests, where we’ll open the Ranked Teams queue.
- To play in Ranked, you must have 5 vehicles at max level (20+)
- For this playtest, we’re lowering the requirement to 2 vehicles at max level
- In ranked matches, you can only play max-level vehicles
Progression
- Drop rate for pilot boosters increased to 50% for this playtest to help new players get ready for ranked play in the second half of the playtest
- You can now purchase more salutes at the end game screen for SLVR in case you run out and have an emergency need to recognize awesome play
- Note: These are intentionally priced higher than the overall SLVR they give out to avoid an infinite money glitch. Your best source of Salutes continues to be from territory scans.
Components
- New Component: Drift Sparker - Increases Hull Traverse speed by 12%. Hoverdrifting for 2 seconds or longer briefly increases Max Speed by 12kph.
- Replaces Muzzle Damp on Cooper’s native component set
- New Component: Precision Overcharger - Increases base Shell Damage by 30 and Shell Velocity by 30% while Precision Aimed
- Replaces Calibration Agitator on Vanguard’s native component set
Vuln Breaker
- Base effect reduced to 15% from 25%
- Scaling reduced to 2.5% from 5%
Extended Gearing
- Trigger changed to be on holding throttle for 10s, rather than when not stationary for 10s
Sidescrape Gear
- Trigger changed to be active when not throttling, rather than when stationary
Ammunition
- New Secondary Shell Type: Unstable Shells - An unstable shell that increases Accuracy and Shell damage by 10% but lowers Max Speed by 35%.
Match Start Sequence
- There is now a brief match start sequence that gives players time to get situated after the map loads, but before the match officially begins
- There is now a spotted indicator on ally health bars that lets you know when allies are spotted
- The divisions in your HUD health bar now represent 100 HP each, giving you a read on your Max HP at a glance
- Camouflage and Max Speed are now shown as a topline stat on the pilot screen
- You can now see your allies’ keystone tech in pilot select
- New pilot art added for Atros, Kwame, and Brawler
Fall Damage
- Fall damage minimum velocity threshold has been reduced by 20%
- This means you'll take minimum fall damage in more cases than before (but still less than originally)
- The threshold for fatal damage and the threshold at which your tracks will break without passing through damage have not been changed.
- The intent of this change is to cause fall damage in slightly more cases, correctly punishing overly risky driving without negatively affecting normal driving for fast-treaded vehicles.
Replays [Alpha]
- We’ve added very early support for you to view replays of your previous matches
- You can enable this option in the game settings, and the game will automatically record your last game
- To view your most recent match, simply click the "Replay Last Game" button on the battle history screen
- This feature is still not polished, so expect some small visual and audio bugs
Settings
- Added a new audio setting that allows players to disable sounds while the game is in the background
- Added ability to set the Max FPS for gameplay and while in menus
- Added FoV slider for the third-person camera
- Ping is now bound by default to both T and MMB, to match other tank games and shooters
- Auto aim is no longer on MMB by default, but remains on C
Regional Servers
- Matchmaking (MM) will try to hook you up with the closest server possible for the best lag-free experience
- If the queue is getting long, we'll smartly look a little further out to get you into a match faster
Hardware Survey
- Players can opt in to helping development by sending us anonymized spec information for their hardware so we can optimize more effectively
Experimental Linux Build
- We're beginning to explore native Linux support, including support for Steam Deck
- A native Linux version is now available to download alongside the main playtest version
- We're eager to hear your feedback on this experience in theunknown. While this isn't a commitment to a full Native Linux client yet, it's a vital first step in understanding player interest and the overall experience.
Maps
- Wind Valley is now back in the map pool and has been visually updated
- Ravine has been pulled from the map pool as it gets visually updated
Divide
- Added paths along the outside of the map
- Changed the north-east part of the map into a rocky close-quarters brawling space
Vehicles
Brawler (Mine)
- Updated brawler mine placement such that the first mine spawns closer to the vehicle, making the ability easier to place in tight quarters.
- Mines still spawn at even intervals.
- Lowered the brightness of the team indicator glow on friendly mines
Cooper (Stealth)
- Muzzle damp native component replaced with Drift Sparker
Deadeye (Elevate)
- Altered scale of prototype model to fit with the less sniper-y role this vehicle has developed over time. It should still look familiar.
- Reduced intraclip reload time to 1.0s (down from 2.25s)
- Increased reload time to keep DPM the same as previous turret-raised scenario, to 15.25s (up from 15s)
- Elevate ability no longer reduces intraclip time
Tech Tree
- Replaced Gambler's Raise keystone with Hasty Retreat, which increases speed by 30% for 7s after your turret resets from being elevated
- Spotting Energy option reduced to 0.5/1 from 1/2
Donor (Ram)
- Removed unintended upper hull weak spot near the turret ring by increasing top hull plate armor to 20mm (up from 10mm).
Lyra (Heal)
- Max Health reduced to 1200 from 1350
- Ability Cooldown increased to 22 seconds from 15 seconds
- Added breakable Ability module to back of turret
- Removed breakable Engine module from back of hull
Ikarus (VTOL)
- Updated model
- New transformation animation
New VFX
Langston (Sonar)
- Increased inside track thickness to correctly match outside of track thickness, 30mm (up from 15mm)
- Increase bottom bevel of side armor to act more similarly to the flat side plate on flat ground, making it no longer an unintended weak spot in some scenarios. This makes it 23mm (up from 15mm)
Ranger (Ramp)
- Designer Note: There are a number of adjustments here to take some power out of the tech tree and put it into the base tank.
- Max HP increased to 1375 from 1300
- Movement Dispersion improved to 0.4 from 0.5
- Max Reverse Speed increased to 32 from 28
- Max Speed increased to 46.5 from 44
Tech Tree
- Max Health option reduced to 50/100/150 from 75/150/225
- Movement Dispersion option reduced to 5/10/15/20/25 from 10/20/30/40/50
- Max Reverse Speed option reduced to 2/4 from 4/8
- Max Speed option reduced to 1/2/3/4/5 from 1.5/3/4.5/6/7.5
- Shell Damage option increased to 1.3/2.6/3.9/5.2/6.5
- Turret Traverse option replaced with Shell Velocity
Sentinel (Smokescreen)
- Fixed a misplaced high armor triangle on the back of the turret
Vanguard (Missile)
- Quick Slot native component replaced with Muzzle Damp
Tech Tree
- Spotting Energy option reduced to 0.4/0.8/1.2 from 1/2/3
Bug Fixes
- Fixed a bug where Evrand would look like he was lifting off into space when you destroyed his tracks in Sand Box
- Fixed the tooltips for Energy and Lightweight shells to reflect their tuning numbers (7 energy on pen and 10% movement speed, respectively)
- Fixed a bug where if you leveled up Lyra it would not properly unlock any rewards on her mastery track
- Fixed a bug with Camo Web’s interaction with firing visibility
- Muzzle Damp now works correctly with Camo Web
- Fixed a bug where track destruction VFX would spawn in the wrong direction
- Fixed an issue where you could get into a bad state after pressing “Log In” rapidly back to back
- Fixed a bug where your Squad Code would be invalid for other players, preventing them from being able to join your Squad
